3D Interactive Walkthrough

This video is a first test to see if our simulation results can be used in an interactive walk through environment. The collapsed blender model is exported into the unreal game engine. Here a character can walk around, climb the debris or search inside for cavity spaces. This technology would be perfectly suitable for the education of rescue personnel. It is for example possible to apply physical behavior to debris fragments so that trainees can move pieces and experience the subsequent collapse.

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